Cliquez ici pour la traduction francaise du tutoriel sur les brosses
It is not the easiest thing to understand how to make your own brushes in a graphic software.
Today I will show you what kind of variables you can use. I'm not going to explain you how to do one brush, but what is the process to make a brush. I think it will help you to do your own instead of copying mine. It's more fun!
The examples shown here are made with Photoshop, but this tutorial will help you to make your own brushes in any software, like Painter, Gimp, etc.
I will explain here how to use some different options like shape and textures.
Please read your software manual/help before sending me the usual email "where can I find the shape/texture/whatever preset in my software?".
In Photoshop you will find most of the parameters I'm talking about in the brush window.
1. Brush presets, brush shapes:
The shape is the basic element of a brush. It can be a simple circle, but any shape will do, like a star, or here a felt pen dot on paper, scanned and sharpened. It will define the shape of your stroke. If you want to reproduce an existing media, imagine a section (slice) of the tool : a chalk is a grainy square, a paint brush a cloud of tiny dots, a crayon a grainy round dot, a felt pen a soft square.
A computer brush is made with tiny dots or shapes. If the spacing between the dots is small or inexistent, the stroke will be continuous. If there is a lot of space between the dots, the stroke will be discontinued. Here, the felt pen shape is used with no spacing. The star brush has a lot of spacing between the dots.
2.Using Pressure:
If you are the lucky owner of a graphic tablet (I recommend Wacom tablets), then you can link the pressure as a variable on your stroke. The most common variables are size and transparency.
Here, the more pressure you apply on the tablet pen, the more the brush will be big or transparent. Note the difference of effect with the same round shape.
3.Spacing and rotation.
You can add an angle jitter to most brushes. You won't be able to see it if the shape is a round dot ( that's actually very interesting if you are trying to re-invent the wheel). Make tests with a rectangular shape, with a large spacing (200%) until you find the right kind of rotation for the stroke to look like a seam. A random jitter is applied on the star stroke (1). Rotation can help you vary a stroke to make it more whimsical.
here is a tutorial to make whimsical brushes like the star brush
4.Texture.
In a lot of softwares you can add a texture, or pattern parameter in your stroke. Here is the stroke, my brush shape, and the pattern I used. The stroke will be transparent on black, opaque on white, semi transparent on gray (and colors), like through a mask.
I used two examples to show you how it works. Texture parameters can reproduce the feeling of drawing on paper, and help to make a painting stroke more realistic. Some texture brushes are able to react to pressure, the more pressure the more grain. A big texture pattern can slow down a brush and make it difficult to use.
Learn how to make patterns here. (bilingual)
5. Soft texture, sharp texture, brush preset.
If your texture is not very contrasted as in (4) (soft texture) , the effect will be more smooth. A sharp texture (contrasted) can help you reproduce mediums with a lot of grain, like chalk or charcoal. Textures can be named patterns, textures, or papers, it depends of the software.
Mixing different parameters, like here texture+brush shape, will help you get closer to a realistic effect.
6. Dual brushes.
Photoshop (only) allows you to mix two brushes, one being used as a main brush, the second as a mask. It's a bit like the texture, but a brush has a restricted surface ( shape) when the texture is repeated on the whole working surface. The intersection of two brushes, each one with its own parameters, can give a wide array of different brushes. It's quite memory demanding and can slow down the rendering of the stroke heavily.
Here is my favorite brush in 3 steps: first the intersection of two shapes, then adding a texture pattern.
7. More random effects : color dynamics, scattering.
When you paint while mixing your color on a real palette, your stroke will have a slightly different color each time. Some softwares reproduce exactly the palette (like Painter) or the mixing effect ( like Art Rage). Photoshop and Painter can introduce a variable of hue, color and saturation in your stroke. In Photoshop it's called color dynamics. I use it with low variables (1 to 5%) to create subtle effects. The effect is accented on the right to be more understandable.
I also used scattering on this brush. Scattering will spray the shapes or dots on your stroke with a percentage of random. An example will explain it better than words:
8. Choosing the right effect.
On this brush I tried to reproduce a chalk effect. First thing I did is to look at chalks, then trace on paper. The square from of the chalk wasn't very important to me. But I was very interested in the heavy grain and soft texture of the paper. It has a random quality I tried to reproduce.
I tried pattern grain,rotation and scattering...What is your favorite?
That's only a few of all the parameters you can use. As I said, it depends of the software, you can find more or less the same effects. What is really important is not the parameters, but the results you will reach. I had a lot of fun creating gazillion brushes, but I only use 10 to 20 in my illustrations, 5 to ten in my paintings, and I add one or two specifically for each professional project I work on.
The best way to create a brush is to know what you want to do. There's millions of possibilities. Do you want to imitate a brush on paper? Copy embroidery seams? Do you want to create a new way to use wrapping paper motifs?
Then you need to analyse what's is important in the effect :
the grain in the paper, the stitch in the seam, the scale of the motif, the hair of a brush.
The main parameters are :
1. Brush shape
2. Stroke transparency
3. Paper grain
4. Stroke randomness
When this is done, transfer these parameters to computer brushes:
the paper will be a texture, the stitch a shape , the motif will be repeated on a pattern, the hair of the brush can be reproduced with tiny dots.
If you follow this logical path you can make very creative and personal brushes.
Enjoy!